The series of free, ad-supported Xbox Live games that began with Minesweeper andSudoku now continues with Breeze. The new game comes from the same Microsoft producer as previous titles (Kirby Leung) and developer Rob Hutchinson at Null City Software. For more details about the game’s development (and original Xbox 360 version), check out our exclusive preview.
Breeze is basically a maze navigation name. In each level, players must blow the flower from the start to the goal, sometimes collecting Sunshine orbs in order to unlock the goal. Touch anything – a wall or moving obstacle – and you’ll have to retry the level. As such, managing the flower’s momentum plays an important role in keeping it safe.
I’ve enjoyed my short playtime with Breeze so far. Its 50 GamerScore of Achievements are seriously easy as they don’t even require playing on the Hardcore difficulty. I found the tilt controls actually work much better than touch. The problem with touch is that the flower moves in the opposite direction of where you touch the screen, making you have to think in reverse. Thankfully tilt just moves the flower in the direction of the phone’s tilt – not sure why touch couldn’t have worked the same way.
Breeze is now available in English speaking countries and will come to other regions at a later date. You can grab it here on the Marketplace.
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